Coffee & Code - Deploying Nakama to DigitalOcean Droplet

Coffee & Code - Deploying Nakama to DigitalOcean Droplet

Exploring Docker and DigitalOcean while attempting to deploy a Nakama gaming server to a Droplet for my Flutter game project.


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Colombia Yioner Mosquera from Press Coffee Bar in Dayton, OH.

Taking a momentary break from my deep dive into Flutter, I’ve found myself increasingly intrigued by the potential of mastering technologies such as Docker.

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Logging into Gift Grab.

Additionally, I am also keen on better understanding DigitalOcean, a highly acclaimed and widely utilized platform as a service (PaaS) that has caught my attention.

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DigitalOcean’s dashboard and the Droptlet I created for Gift Grab.

My end goal, which I must confess I haven’t quite achieved yet, involves deploying an instance of my Nakama gaming server onto a Droplet.

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My active Nakama server running on the internet.

For those unfamiliar with the term, a Droplet is essentially a virtual private server provided by DigitalOcean, specifically designed to efficiently run applications.

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FinePointCGI on how to build a multiplayer infrastructure over the internet.

While this seems straightforward, I have encountered a rather puzzling challenge that I am yet to overcome.

Specifically, I’m finding it difficult to understand how to successfully add a Go module, which is responsible for creating my gaming leaderboard, to the Docker Container housed within the Droplet where my application is currently running.

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Some of the files needed for creating the backend.

This missing piece of the puzzle is proving to be a significant roadblock on my path towards achieving my goal.


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